On 6/6/2011 8:37 AM, Aaron Bartell wrote:
> Fred, sounds like Tim Mensch is your man :-)

Sorry, didn't mean to sound like I was volunteering. I don't really want
a primarily Java gig -- I do NDK work, mostly, so that I don't /need/ to
rewrite games for every platform. Instead I write cross-platform code,
and the games run on Android, iPhone, Windows, and possibly Mac and
Linux and other platforms in the future. I hate the concept of rewriting
things for each platform. And I don't really like Java -- it's as
verbose and annoying as C++, but without the dual advantages of power
and speed.

Lua is my go-to language for ease of programming, combined with C++ for
the heavy lifting. A common combo in the world of game development --
Backflip was already using exactly that combo, for instance, when I got
the contract to port NinJump to Android. Took about three weeks to get
it up and running once I got the source. But language choice can be a
religious issue, so I didn't want to try to argue about what language
they "should" be using.

> I am not a game developer and focus instead on business applications
> and how to deliver data to Android devices without doing a lot of
> Java coding (i.e. developing/discovering patterns). You can read
> about the concepts I am pursuing in the following article with my
> free/open source DynaDroid4i project:

Cool stuff, though not so useful to me as a game developer, I'm afraid.
Though I do like the data-driven-design aspects. :)

Tim

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