On 6/6/2011 8:37 AM, Aaron Bartell wrote: > Fred, sounds like Tim Mensch is your man :-)
Sorry, didn't mean to sound like I was volunteering. I don't really want a primarily Java gig -- I do NDK work, mostly, so that I don't /need/ to rewrite games for every platform. Instead I write cross-platform code, and the games run on Android, iPhone, Windows, and possibly Mac and Linux and other platforms in the future. I hate the concept of rewriting things for each platform. And I don't really like Java -- it's as verbose and annoying as C++, but without the dual advantages of power and speed. Lua is my go-to language for ease of programming, combined with C++ for the heavy lifting. A common combo in the world of game development -- Backflip was already using exactly that combo, for instance, when I got the contract to port NinJump to Android. Took about three weeks to get it up and running once I got the source. But language choice can be a religious issue, so I didn't want to try to argue about what language they "should" be using. > I am not a game developer and focus instead on business applications > and how to deliver data to Android devices without doing a lot of > Java coding (i.e. developing/discovering patterns). You can read > about the concepts I am pursuing in the following article with my > free/open source DynaDroid4i project: Cool stuff, though not so useful to me as a game developer, I'm afraid. Though I do like the data-driven-design aspects. :) Tim -- You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en.
