Well, I try for the best of both worlds.  Have the drawing code using common
code.  Then use the android sdk widgets to build a native experience and
make the other UI elements much faster than if I was drawing them myself.
 (However, this effort is multiplied for each platform, but at least it uses
the native widgets.)
I think this also stems from years of using ugly java or qt apps that don't
look native to the OS.

On Mon, Jun 6, 2011 at 2:37 PM, Brian Conrad <[email protected]> wrote:

> That's the reality of the marketplace.  Publishers don't want to spend the
> extra money to "customize" for each platform.  And frankly the majority of
> users won't notice it.  The smart developer is the one who makes his
> software easy to convert among platforms.
>
>
> On 06/06/2011 02:32 PM, Miguel Morales wrote:
>
>> Although I agree that saving time by using the same base game code for
>> different platforms is a good thing.  As a user, I don't like it when
>> games
>> don't use the native dialogs/ui whenever possible.
>> A lot of games use their own baked-in widgets that don't function nearly
>> as
>> well as the Android SDK ones.
>> Furthermore, I don't like it when games don't even support rotating the
>> phone.
>>
>>
>>
>> On Mon, Jun 6, 2011 at 2:15 PM, Fred Howe<[email protected]>  wrote:
>>
>>  LOL!
>>>
>>> On Mon, Jun 6, 2011 at 12:17 PM, Brian Conrad<[email protected]
>>> >wrote:
>>>
>>>  On 06/06/2011 07:31 AM, Tim Mensch wrote:
>>>>
>>>>  On 6/6/2011 7:32 AM, Fred Howe wrote:
>>>>>
>>>>>  Hey Aaron  -  do you know of any good android developers who also have
>>>>>> at least 3 yrs of java?  I know of a start-up company doing some cool
>>>>>> gaming projects.  Pay is good.  Let me know.
>>>>>>
>>>>>>  It looks like you didn't mean to send this to the list, but I can't
>>>>> help
>>>>> myself -- why would they be looking at three years of Java for an
>>>>> Android developer? Most game developers I know have years of C/C++
>>>>> experience, and I would be far more confident hiring an experienced
>>>>> game
>>>>> developer than hiring an experienced Java developer.
>>>>>
>>>>> Frankly, making the C/C++ to Java transition is pretty easy -- a few
>>>>> weeks at most to get to 95%. But making the transition from non-game
>>>>> programmer to game programmer can take months or years. And some
>>>>> programmers never really figure out game development (I've encountered
>>>>> several in that category with years of experience).
>>>>>
>>>>> Tim
>>>>>
>>>>>  Back during the 1990s it was hard to find people who could do game
>>>> programming or more particularly deal with hard deadlines that execs
>>>> cook up
>>>> to tell the analysts.  DOD programmers were particularly difficult to
>>>> get
>>>> make something come in on schedule.  Tim did some good contract work for
>>>> my
>>>> company too.  I tend to agree that Java is fairly easy for a experienced
>>>> C/C++ programmer.  I am often moving code back and forth between those
>>>> two
>>>> languages and often it is just changing the function call or how a
>>>> pointer
>>>> works.  Inside the function it may be the exact same code.
>>>>
>>>> We also hired some young programmers who weren't happy because we didn't
>>>> immediately let the become a game designer.  So we started a little
>>>> program
>>>> where anyone in the company could submit a game proposal.  What people
>>>> learned from that was they weren't game designers. :-D
>>>>
>>>>
>>>>
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>>>>
>>>>
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>>
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-- 
~ Jeremiah:9:23-24
Android 2D MMORPG: http://solrpg.com/,
http://www.youtube.com/user/revoltingx

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