On 9/19/2011 3:09 PM, String wrote:
> It may well be an issue of definitions. I'm not much of a gamer, but
> I'd be inclined to say that "casual" and "immersive" are all but
> mutually exclusive by definition.
Immersive in the 3d game sense -- sure, not many casual games that are
first person.

But games try to keep your full attention for as long as possible. That
means letting you immerse yourself into it fully -- and to get rid of
the distractions on the screen.

Angry Birds, Cut the Rope, Paper Toss, The Sims, Game Dev Story, Uno,
Doodle Jump...every game I clicked on just now in the market is full
screen. The ones I listed here are all solidly in the "casual" game
category, though some are listed in different categories in the Android
market. A random selection covering most of the first page of top casual
games was the same -- no status bar.

It's how games are. I'm certainly not going to break with tradition (and
hurt my frame rate!) by enabling the status bar in my games. Frankly if
I saw a game more complicated than solitaire with a status bar enabled
I'd think it was amaturish. It wouldn't hurt to offer the option of a
status bar for people who care, but I'd be surprised if more than 1% of
users actually ever found and selected that option, and it's hard to
justify the development time for that small fraction.

More complain about the lack of an exit button. I was called an idiot in
a review by one user for not having an exit button in my app: "Why do
developers keep getting this wrong?!" No one has ever complained about
my game not having a status bar.

Just trying to fight the dogma when a status bar in a game is clearly
NOT what users expect at this point.

Tim

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