On 9/19/2011 3:09 PM, String wrote: > It may well be an issue of definitions. I'm not much of a gamer, but > I'd be inclined to say that "casual" and "immersive" are all but > mutually exclusive by definition. Immersive in the 3d game sense -- sure, not many casual games that are first person.
But games try to keep your full attention for as long as possible. That means letting you immerse yourself into it fully -- and to get rid of the distractions on the screen. Angry Birds, Cut the Rope, Paper Toss, The Sims, Game Dev Story, Uno, Doodle Jump...every game I clicked on just now in the market is full screen. The ones I listed here are all solidly in the "casual" game category, though some are listed in different categories in the Android market. A random selection covering most of the first page of top casual games was the same -- no status bar. It's how games are. I'm certainly not going to break with tradition (and hurt my frame rate!) by enabling the status bar in my games. Frankly if I saw a game more complicated than solitaire with a status bar enabled I'd think it was amaturish. It wouldn't hurt to offer the option of a status bar for people who care, but I'd be surprised if more than 1% of users actually ever found and selected that option, and it's hard to justify the development time for that small fraction. More complain about the lack of an exit button. I was called an idiot in a review by one user for not having an exit button in my app: "Why do developers keep getting this wrong?!" No one has ever complained about my game not having a status bar. Just trying to fight the dogma when a status bar in a game is clearly NOT what users expect at this point. Tim -- You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en.
