Hi Anil, Can you please tell me which all packages shall i need to check out.
1. external/alsa-lib.git 2. hardware/alsa_sound.git Other than this shall I need to check out any other package ? But i didn't found the alsa-utils package ? As i want aplay, amixer utilities as well. What else is required to integrate ? I am just doing the "make" in root directory so taht i wwill have my new file system with alsa libs. Will mount this new filesystem. Thanks & Regards Nimit On Wed, Dec 17, 2008 at 6:54 PM, Anil Sasidharan <[email protected]> wrote: > > Hi, > > This has already been done by Windriver and TI. You will be > able to get the sources from http://android.git.kernel.org/ (ASLA lib > and HAL ported by Windriver) or from http://git.omapzoom.org. > Integration is pretty straightforward. > > Warm Regards, > Anil > > On Wed, Dec 17, 2008 at 4:35 PM, Nimit Manglick <[email protected]> > wrote: > > Hi Anil, > > > > I am now trying to compile alsa using android tool chain but i am not > > getting success. > > > > Secondly i also tried to compile it using another arm-eabi toolchain but > > there also my alsa-utils are not getting compiled. > > > > Regards > > Nimit > > > > On Wed, Dec 17, 2008 at 11:54 AM, Anil Sasidharan <[email protected]> > wrote: > >> > >> Hi Nimit, > >> > >> Have you integrated the ALSA audio support into Android HAL? > >> Or is it another sound support being added there (OSS, ESD, custom)? > >> Do you see the media files listed (scanned and enumerated by media > >> scanner)? > >> > >> Warm Regards, > >> Anil > >> > >> On Wed, Dec 17, 2008 at 11:01 AM, Nimit Manglick < > [email protected]> > >> wrote: > >> > Hi Anil, > >> > > >> > Can you give me some pointers on my previous query on 35x EVM > >> > > >> > I have put some media files on SD card (audio + video - mpeg + wmv > >> > format + > >> > 3gp) > >> > Media player is able to play the audio file but i am not able to hear > >> > any > >> > sound :( > >> > > >> > So where i need to change in the hardware so that i will be able to > >> > listen > >> > music ?? But the media player is not even detecting any of the video > >> > files > >> > .. > >> > > >> > Thanks & Regards > >> > Nimit > >> > > >> > > >> > On Wed, Dec 17, 2008 at 10:46 AM, Anil Sasidharan <[email protected]> > >> > wrote: > >> >> > >> >> twebb, > >> >> > >> >> Please see my answers in-lined............. > >> >> > >> >> > Anil, > >> >> > Hope you don't mind me contacting you directly. We actually own a > >> >> > Mistral OMAP35x EVM board and I've gotten android running on it. > >> >> > However I'm running into an issue or two that maybe you can help > >> >> > with. > >> >> > > >> >> > 1. I've only run with a filesystem that was extracted from the > >> >> > android emulator, mounted via NFS or YAFFS2. No problems. > However, > >> >> > I > >> >> > now have built the android source and want to run with the "built" > >> >> > filesystem, but I'm having problems. On startup, either init > >> >> > function > >> >> > says it can't find files on /data or /system, or (if I mess around > >> >> > alot with permissions/ownership) android will start but several > apps > >> >> > don't run because of permissions/ownership issues. Is there any > >> >> > secret to "preparing" the source built filesystem (../out/target/ > >> >> > product/generic/system and ../root and ../data) for use on an > actual > >> >> > target? (I'd rather not have to "un-yaffs" the system.img and > >> >> > data.img files since I won't be using yaffs in the long run.) > >> >> > > >> >> > >> >> The out/target/product/<board-name> directory contains /system, /data > >> >> and /root directories. You don't need to worry about un-yaffs the > .img > >> >> files. However please make sure that the init.rc under /root > directory > >> >> is modified according to your setup (especially comment out the > >> >> mounting of YAFFS2 partitions). The easy approach would be to make > use > >> >> of the very same file system you already have on the NFS or SD card > >> >> and just replace the system directory alone with the one built out of > >> >> sources. > >> >> > >> >> > 2. I'm also seeing an issue where I'm having an issue where D-pad > >> >> > key > >> >> > presses (i.e. left/right/up/down) don't seem to cause the > >> >> > screen to refresh such that the next icon is highlighted. Based on > >> >> > how the code reacts, the icon is actually active (i.e. ENTER causes > >> >> > it > >> >> > to launch) but just not highlighted. It seems as though every > other > >> >> > key press results in the screen being refreshed (such that every > >> >> > other > >> >> > icon is highlighted as the directions keys are used to move around > an > >> >> > array of icons on the screen). Is this a keyboard driver issue, a > >> >> > frame buffer driver issue, or something else? All other key > related, > >> >> > touchscreen related, and frame buffer related functionality seems > >> >> > fine. I've modified omapfb_main.c per the "page flipping frame > >> >> > buffer" question on http://elinux.org/Android_on_OMAP. Are there > >> >> > other mods to frame buffer driver or keypad driver I need to make > to > >> >> > eliminate this problem? > >> >> > > >> >> > >> >> This is one of the notorious/infamous issues that I've faced while > >> >> bringing up Android on OMAP3EVM. This is an issue with the > framebuffer > >> >> update. I presume you already have added support for double-buffering > >> >> in fb driver (fb_pan). The GO bit needs to be set for the shadowed > >> >> registers to take effect in hardware. Once the hardware is ready, the > >> >> GO bit will be reset. Per the hardware specifications, we should not > >> >> change any display controller registers until the GO bit is > >> >> reset.Android desktop icon-navigation problem got resolved after this > >> >> change is made in the display controller source. > >> >> For you reference the code is added here (extracted from the function > >> >> _setup_plane in drivers/video/omap/dispc.c. The source file to be > >> >> modified may change depending on the kernel version at you end :-) ): > >> >> > >> >> MOD_REG_FLD(DISPC_CONTROL, 0x20, 0); /* clears and sets the GOLCD bit > >> >> */ > >> >> MOD_REG_FLD(DISPC_CONTROL, 0x20, 0x20); > >> >> > >> >> > >> >> > Thanks for your time. > >> >> > twebb > >> >> > > >> >> > > >> >> > > >> >> > >> >> Warm Regards, > >> >> Anil > >> >> > >> >> > >> > > >> > > >> > > > >> > > >> > >> > > > > > > > > > > > > > --~--~---------~--~----~------------~-------~--~----~ unsubscribe: [email protected] website: http://groups.google.com/group/android-porting -~----------~----~----~----~------~----~------~--~---
