Have you enabled network on your target platform? If yes, you may be able to
use adb to connect it remotely.

According to previous discussion in the thread of eee_701, there were known
problems in framework:
1) preloaded classes
2) battery related problem
http://groups.google.com/group/android-porting/browse_thread/thread/66862bdb52dac936/5c921671c5a246a3#5c921671c5a246a3

You may need to check whether you have solved those issues.
--
 Chen

On Mon, May 11, 2009 at 8:41 PM, Kasuko <[email protected]> wrote:

>
> Is there anyway to get the logcat information without access to
> anything. I can't boot into a console. Which seems to mean it probably
> isn't related to the fb. Hmmmm.
>
> On May 8, 9:36 pm, Chen Yang <[email protected]> wrote:
> > would you like to provide thelogcatinformation? it may not be the fb
> > related according to your description.
> > --
> >  Chen
> >
> > On Sat, May 9, 2009 at 5:17 AM, Kasuko <[email protected]> wrote:
> >
> > > I am having this exact same issue. When I boot normally or changing
> > > the boot options to vga=778 the screen resizes but stays black. When I
> > > try vesafb or intelfb it does not resize. This makes me suspect that
> > > the framebuffer is being initialized just something is going wrong. I
> > > know vesa fb is installed. I have read and tried every how to. And the
> > > same as FrankieCZ I also ran the prebuilt image and it worked fine.
> >
> > > Kasuko
> >
> > > On Apr 27, 12:46 pm, FrankieCZ <[email protected]> wrote:
> > >> Yes, I have copied bzImage for sure.
> >
> > >> I'm still compiling (now I have another problem during compilation but
> > >> this is probably related to my Linux envinroment (not enough RAM or
> > >> something))...
> >
> > >> Frank
> >
> > >> On Apr 27, 6:27 pm, Yi Sun <[email protected]> wrote:
> >
> > >> > One more question and just a double check --- have you copied
> bzImage to
> > >> > vendor/asus/eee_701 after you build the kernel and before you build
> > >> > installer_img?
> >
> > >> > On Mon, Apr 27, 2009 at 2:49 AM, FrankieCZ <[email protected]>
> wrote:
> >
> > >> > > I did check of kernel config file, VESA fb. is included in the
> kernel
> > >> > > for sure. When I do /proc/fb I cannot see VESA, actually, where
> should
> > >> > > I see it?
> > >> > > It seems VESA fb is included but probably not initialized. I have
> also
> > >> > > downloaded one Android image (compiled by someone else) and this
> image
> > >> > > runs perfectly in VirtualBox (but don't know details about this
> > >> > > image).
> >
> > >> > > Now, I'm trying to compile everything from scratch (with the
> lastest
> > >> > > version of Android from git) and I will see if something
> change...it
> > >> > > takes some time to compile it etc. :)
> >
> > >> > > Frank
> >
> > >> > > On Apr 27, 12:10 am, Yi Sun <[email protected]> wrote:
> > >> > > > Please also check the content of /proc/fb If u vessfb driver is
> > >> > > > installed coreectly, you should see VESA in that file. The
> > >> > > > surfaceflinger crash is because it can not find /dev/graphics/fb
> > >> > > > during the init process and it is caused by wrong fb driver
> > >> > > > installation and configuration.
> > >> > > > Please do check .config file to make sure u indeed enabled VESA
> fb.
> > >> > > > Even u have already applied patches  there are still many other
> things
> > >> > > > can went wrong
> >
> > >> > > > On Apr 26, 2009, at 3:04 AM, Chen Yang <[email protected]>
> wrote:
> >
> > >> > > > > oops, have you compiled the kernel with builtin vesafb?
> > >> > > > > it is not there by default.
> > >> > > > > --
> > >> > > > > Chen
> >
> > >> > >  > > On 4/26/09, FrankieCZ <[email protected]> wrote:
> >
> > >> > > > >> Unfortunately, still the same.
> > >> > > > >> I removed vesafb, add vga=788, I can boot and see black
> screen only
> > >> > > > >> (I'm waiting enough time to be sure that Android GUI will not
> > >> > > > >> appear).
> > >> > > > >> I've tried to change vesafb into intelfb (in cmdline), just
> if
> > >> > > > >> something will change, but nothing.
> >
> > >> > > > >> Obviously, there is some problem with SurfaceFlinger / GUI
> > >> > > > >> initialization, maybe because I'm running it under
> VirtualBox? Is
> > >> > > > >> there any special FB or video driver to be compiled into the
> Kernel?
> >
> > >> > > > >> Frank
> >
> > >> > > > >> On Apr 26, 10:24 am, Chen Yang <[email protected]> wrote:
> > >> > > > >>> please remove the vesafb in cmdline and append vga=788
> > >> > > > >>> and have a try. :)
> > >> > > > >>> --
> > >> > > > >>> Chen
> >
> > >> > > > >>> On Sun, Apr 26, 2009 at 3:57 PM, FrankieCZ <
> [email protected]>
> > >> > > > >>> wrote:
> >
> > >> > > > >>>> Hi,
> >
> > >> > > > >>>> for booting I'm using these cmdline parameters:
> >
> > >> > > > >>>> console=tty0 console=ttyS1,115200n8 console=tty0
> > >> > > > >>>> androidboot.hardware=eee_701 vesafb
> >
> > >> > > > >>>> (during Kernel compilation, VESAFB drivers in menuconfig
> were
> > >> > > > >>>> selected. Generally, I've applied all patches provided on
> the wiki
> > >> > > > >>>> (except those 2 for atl2 driver)
> >
> > >> > > > >>>> (if I don't specify vga parameter I can boot to console
> mode and
> > >> > > > >>>> access console via alt+f1, if I specify vga parameter (does
> not
> > >> > > > >>>> matter, which resolution / bit depth, I cannot access
> console
> > >> > > > >>>> after)
> >
> > >> > > > >>>> thelogcatoputput:
> >
> > >> > > > >>>> I/SurfaceFlinger(2536): SurfaceFlinger is starting
> > >> > > > >>>> I/SurfaceFlinger(2536): SurfaceFlinger's main thread ready
> to run.
> > >> > > > >>>> Initializing graphics H/W...
> > >> > > > >>>> E/MemoryHeapBase(2536): error opening /dev/pmem: No such
> file or
> > >> > > > >>>> directory
> > >> > > > >>>> E/GLLogger(2536): couldn't load <libhgl.so> library (Cannot
> find
> > >> > > > >>>> library)
> > >> > > > >>>> I/SurfaceFlinger(2536): EGL informations:
> > >> > > > >>>> I/SurfaceFlinger(2536): # of configs : 6
> > >> > > > >>>> I/SurfaceFlinger(2536): vendor  : Android
> > >> > > > >>>> I/SurfaceFlinger(2536): version : 1.31 Android META-EGL
> > >> > > > >>>> I/SurfaceFlinger(2536): extensions:
> > >> > > > >>>> I/SurfaceFlinger(2536): Client API: OpenGL ES
> > >> > > > >>>> E/GLLogger (2536) validate_display_surface:488 error 300d
> > >> > > > >>>> (EGL_BAD_SURFACE)
> > >> > > > >>>> W/SurfaceFlinger(2536): ro.sf.lcd_density not defined,
> using 160
> > >> > > > >>>> dpi
> > >> > > > >>>> by default.
> > >> > > > >>>> E/GLLogger (2536): call to OpenGL ES API with no current
> context
> > >> > > > >>>> I/SurfaceFlinger(2536): OpenGL informations:
> > >> > > > >>>> E/GLLogger (2536): call to OpenGL ES API with no current
> context
> > >> > > > >>>> D/Zygote (2535): Process 2536 terminated by signal (11)
> > >> > > > >>>> I/Zygote (2535): Exit Zygote because system server (2536)
> has
> > >> > > > >>>> terminated
> >
> > >> > > > >>>> As you said, libhgl.so problem is probably not important
> but for
> > >> > > > >>>> some
> > >> > > > >>>> reason SurfaceFlinger is terminated (segfault) and
> therefore,
> > >> > > > >>>> Zygote
> > >> > > > >>>> fails to start (better say is terminated) as well.
> >
> > >> > > > >>>> BTW: Is there any possibility how to access console if I
> specify
> > >> > > > >>>> vga
> > >> > > > >>>> parameter? And, is there any possibility how to
> getlogcatoutput
> > >> > > > >>>> from
> > >> > > > >>>> VirtualBox window - some copy&paste or
> accessinglogcatoutput file
> > >> > > > >>>> (if I redirectedlogcatoutput to the file)?
> >
> > >> > > > >>>> Frank
> >
> > >> > > > >>>> On Apr 26, 3:56 am, Yi Sun <[email protected]> wrote:
> > >> > > > >>>>> The libhgl error is harmless, please send us
> thelogcatoutput and
> > >> > > > >>>>> make sure you are using right frame buffer driver as
> mentioned
> > >> > > > >>>>> in the
> > >> > > > >>>>> wiki
> >
> > >> > > > >>>>> On Apr 25, 2009, at 10:12 AM, FrankieCZ <
> [email protected]>
> > >> > > > >>>>> wrote:
> >
> > >> > > > >>>>>> Problem is solved. I did everything again and problem
> with
> > >> > > > >>>>>> dalvik-
> > >> > > > >>>>>> cache is not present (seems there was some problem during
> > >> > > > >>>>>> creating img
> > >> > > > >>>>>> file, evenly i've tried it twice...). Now, I have another
> > >> > > > >>>>>> problem,
> > >> > > > >>>>>> which is related to SurfaceFlinger and problem with:
> >
> > >> > > > >>>>>> 608 E/GLLogger(  441): couldn't load <libhgl.so> library
> > >> > > > >>>>>> (Cannot find
> > >> > > > >>>>>> library)
> >
> > >> > > > >>>>>> and segfault problem...so GUI is not starting still :(
> >
> > >> > > > >>>>>> This seems to be more common problem (as far as I could
> see more
> > >> > > > >>>>>> people facing with it), so I'm trying to figure out how
> to solve
> > >> > > > >>>>>> it....
> >
> > >> > > > >>>>>> Anyway, thanks,
> >
> > >> > > > >>>>>> Frank
> >
> > >> > > > >>>>>> On Apr 25, 6:06 pm, Chen Yang <[email protected]>
> wrote:
> > >> > > > >>>>>>> You may be able to reference the init.rc to see which
> > >> > > > >>>>>>> partition is
> > >> > > > >>>>>>> mounted as /data( by default it seems to be
> /dev/block/sda8),
> > >> > > > >>>>>>> do you
> > >> > > > >>>>>>> have the right partition and file system type(ext3)?
> > >> > > > >>>>>>> --
> > >> > > > >>>>>>> Chen
> >
> > >> > > > >>>>>>> On Sat, Apr 25, 2009 at 11:57 PM, FrankieCZ
> > >> > > > >>>>>>> <[email protected]>
> > >> > > > >>>>>>> wrote:
> >
> > >> > > > >>>>>>>> Hi all,
> >
> > >> > > > >>>>>>>> I've tried to port Android on my x86 laptop and run it
> inside
> > >> > > > >>>>>>>> VirtualBox. I was following this tutorial:
> >
> > >> > >
> http://code.google.com/p/patch-hosting-for-android-x86-support/wiki/B
> > >> > > > >>>>>>>> ...
> >
> > >> > > > >>>>>>>> Everything went smoothly but when I try to boot, I'm
> staying
> > >> > > > >>>>>>>> stuck
> > >> > > > >>>>>>>> with black screen (alt+f1 console does not work). If  I
> don't
> > >> > > > >>>>>>>> specify
> > >> > > > >>>>>>>> vga=XXX parameter (cmdline during booting) I can boot
> to
> > >> > > > >>>>>>>> console
> > >> > > > >>>>>>>> mode,
> > >> > > > >>>>>>>> after I can uselogcat, which tells me:
> >
> > >> > > > >>>>>>>> ...
> > >> > > > >>>>>>>> Can't open dex cache '/data/dalvik-cache/
> > >> > > > >>>>>>>> sys...@framew...@[email protected]': No such file
> or
> > >> > > > >>>>>>>> directory
> > >> > > > >>>>>>>> Unable to open or create cache for
> /system/framework/core.jar
> > >> > > > >>>>>>>> ...
> >
> > >> > > > >>>>>>>> and therefore, Dalvik does not start.
> >
> > >> > > > >>>>>>>> If I try to delete all content of /data/ directory, I'm
> getting
> > >> > > > >>>>>>>> error
> > >> > > > >>>>>>>> that file-system is a read-only.
> >
> > >> > > > >>>>>>>> Any suggestions or similar problems?
> >
> > >> > > > >>>>>>>> Thanks for help,
> >
> > >> > > > >>>>>>>> Frank
> >
>

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