Make sure you are not using git apply, otherwise, the frameworks patch
may failed due to the changes in preloaded-class. git apply does patch
apply in an atomic way, so one failed, all failed.
On Mon, 2009-05-11 at 21:12 +0800, Chen Yang wrote:
> Have you enabled network on your target platform? If yes, you may be
> able to use adb to connect it remotely.
> 
> According to previous discussion in the thread of eee_701, there were
> known problems in framework:
> 1) preloaded classes 
> 2) battery related problem
> http://groups.google.com/group/android-porting/browse_thread/thread/66862bdb52dac936/5c921671c5a246a3#5c921671c5a246a3
> 
> You may need to check whether you have solved those issues.
> --
>  Chen
> 
> On Mon, May 11, 2009 at 8:41 PM, Kasuko <[email protected]> wrote:
>         
>         Is there anyway to get the logcat information without access
>         to
>         anything. I can't boot into a console. Which seems to mean it
>         probably
>         isn't related to the fb. Hmmmm.
>         
>         On May 8, 9:36 pm, Chen Yang <[email protected]> wrote:
>         > would you like to provide thelogcatinformation? it may not
>         be the fb
>         > related according to your description.
>         > --
>         >  Chen
>         >
>         
>         
>         > On Sat, May 9, 2009 at 5:17 AM, Kasuko <[email protected]>
>         wrote:
>         >
>         > > I am having this exact same issue. When I boot normally or
>         changing
>         > > the boot options to vga=778 the screen resizes but stays
>         black. When I
>         > > try vesafb or intelfb it does not resize. This makes me
>         suspect that
>         > > the framebuffer is being initialized just something is
>         going wrong. I
>         > > know vesa fb is installed. I have read and tried every how
>         to. And the
>         > > same as FrankieCZ I also ran the prebuilt image and it
>         worked fine.
>         >
>         > > Kasuko
>         >
>         > > On Apr 27, 12:46 pm, FrankieCZ <[email protected]>
>         wrote:
>         > >> Yes, I have copied bzImage for sure.
>         >
>         > >> I'm still compiling (now I have another problem during
>         compilation but
>         > >> this is probably related to my Linux envinroment (not
>         enough RAM or
>         > >> something))...
>         >
>         > >> Frank
>         >
>         > >> On Apr 27, 6:27 pm, Yi Sun <[email protected]> wrote:
>         >
>         > >> > One more question and just a double check --- have you
>         copied bzImage to
>         > >> > vendor/asus/eee_701 after you build the kernel and
>         before you build
>         > >> > installer_img?
>         >
>         > >> > On Mon, Apr 27, 2009 at 2:49 AM, FrankieCZ
>         <[email protected]> wrote:
>         >
>         > >> > > I did check of kernel config file, VESA fb. is
>         included in the kernel
>         > >> > > for sure. When I do /proc/fb I cannot see VESA,
>         actually, where should
>         > >> > > I see it?
>         > >> > > It seems VESA fb is included but probably not
>         initialized. I have also
>         > >> > > downloaded one Android image (compiled by someone
>         else) and this image
>         > >> > > runs perfectly in VirtualBox (but don't know details
>         about this
>         > >> > > image).
>         >
>         > >> > > Now, I'm trying to compile everything from scratch
>         (with the lastest
>         > >> > > version of Android from git) and I will see if
>         something change...it
>         > >> > > takes some time to compile it etc. :)
>         >
>         > >> > > Frank
>         >
>         > >> > > On Apr 27, 12:10 am, Yi Sun <[email protected]>
>         wrote:
>         > >> > > > Please also check the content of /proc/fb If u
>         vessfb driver is
>         > >> > > > installed coreectly, you should see VESA in that
>         file. The
>         > >> > > > surfaceflinger crash is because it can not
>         find /dev/graphics/fb
>         > >> > > > during the init process and it is caused by wrong
>         fb driver
>         > >> > > > installation and configuration.
>         > >> > > > Please do check .config file to make sure u indeed
>         enabled VESA fb.
>         > >> > > > Even u have already applied patches  there are
>         still many other things
>         > >> > > > can went wrong
>         >
>         > >> > > > On Apr 26, 2009, at 3:04 AM, Chen Yang
>         <[email protected]> wrote:
>         >
>         > >> > > > > oops, have you compiled the kernel with builtin
>         vesafb?
>         > >> > > > > it is not there by default.
>         > >> > > > > --
>         > >> > > > > Chen
>         >
>         > >> > >  > > On 4/26/09, FrankieCZ <[email protected]>
>         wrote:
>         >
>         > >> > > > >> Unfortunately, still the same.
>         > >> > > > >> I removed vesafb, add vga=788, I can boot and
>         see black screen only
>         > >> > > > >> (I'm waiting enough time to be sure that Android
>         GUI will not
>         > >> > > > >> appear).
>         > >> > > > >> I've tried to change vesafb into intelfb (in
>         cmdline), just if
>         > >> > > > >> something will change, but nothing.
>         >
>         > >> > > > >> Obviously, there is some problem with
>         SurfaceFlinger / GUI
>         > >> > > > >> initialization, maybe because I'm running it
>         under VirtualBox? Is
>         > >> > > > >> there any special FB or video driver to be
>         compiled into the Kernel?
>         >
>         > >> > > > >> Frank
>         >
>         > >> > > > >> On Apr 26, 10:24 am, Chen Yang
>         <[email protected]> wrote:
>         > >> > > > >>> please remove the vesafb in cmdline and append
>         vga=788
>         > >> > > > >>> and have a try. :)
>         > >> > > > >>> --
>         > >> > > > >>> Chen
>         >
>         > >> > > > >>> On Sun, Apr 26, 2009 at 3:57 PM, FrankieCZ
>         <[email protected]>
>         > >> > > > >>> wrote:
>         >
>         > >> > > > >>>> Hi,
>         >
>         > >> > > > >>>> for booting I'm using these cmdline
>         parameters:
>         >
>         > >> > > > >>>> console=tty0 console=ttyS1,115200n8
>         console=tty0
>         > >> > > > >>>> androidboot.hardware=eee_701 vesafb
>         >
>         > >> > > > >>>> (during Kernel compilation, VESAFB drivers in
>         menuconfig were
>         > >> > > > >>>> selected. Generally, I've applied all patches
>         provided on the wiki
>         > >> > > > >>>> (except those 2 for atl2 driver)
>         >
>         > >> > > > >>>> (if I don't specify vga parameter I can boot
>         to console mode and
>         > >> > > > >>>> access console via alt+f1, if I specify vga
>         parameter (does not
>         > >> > > > >>>> matter, which resolution / bit depth, I cannot
>         access console
>         > >> > > > >>>> after)
>         >
>         > >> > > > >>>> thelogcatoputput:
>         >
>         > >> > > > >>>> I/SurfaceFlinger(2536): SurfaceFlinger is
>         starting
>         > >> > > > >>>> I/SurfaceFlinger(2536): SurfaceFlinger's main
>         thread ready to run.
>         > >> > > > >>>> Initializing graphics H/W...
>         > >> > > > >>>> E/MemoryHeapBase(2536): error
>         opening /dev/pmem: No such file or
>         > >> > > > >>>> directory
>         > >> > > > >>>> E/GLLogger(2536): couldn't load <libhgl.so>
>         library (Cannot find
>         > >> > > > >>>> library)
>         > >> > > > >>>> I/SurfaceFlinger(2536): EGL informations:
>         > >> > > > >>>> I/SurfaceFlinger(2536): # of configs : 6
>         > >> > > > >>>> I/SurfaceFlinger(2536): vendor  : Android
>         > >> > > > >>>> I/SurfaceFlinger(2536): version : 1.31 Android
>         META-EGL
>         > >> > > > >>>> I/SurfaceFlinger(2536): extensions:
>         > >> > > > >>>> I/SurfaceFlinger(2536): Client API: OpenGL ES
>         > >> > > > >>>> E/GLLogger (2536) validate_display_surface:488
>         error 300d
>         > >> > > > >>>> (EGL_BAD_SURFACE)
>         > >> > > > >>>> W/SurfaceFlinger(2536): ro.sf.lcd_density not
>         defined, using 160
>         > >> > > > >>>> dpi
>         > >> > > > >>>> by default.
>         > >> > > > >>>> E/GLLogger (2536): call to OpenGL ES API with
>         no current context
>         > >> > > > >>>> I/SurfaceFlinger(2536): OpenGL informations:
>         > >> > > > >>>> E/GLLogger (2536): call to OpenGL ES API with
>         no current context
>         > >> > > > >>>> D/Zygote (2535): Process 2536 terminated by
>         signal (11)
>         > >> > > > >>>> I/Zygote (2535): Exit Zygote because system
>         server (2536) has
>         > >> > > > >>>> terminated
>         >
>         > >> > > > >>>> As you said, libhgl.so problem is probably not
>         important but for
>         > >> > > > >>>> some
>         > >> > > > >>>> reason SurfaceFlinger is terminated (segfault)
>         and therefore,
>         > >> > > > >>>> Zygote
>         > >> > > > >>>> fails to start (better say is terminated) as
>         well.
>         >
>         > >> > > > >>>> BTW: Is there any possibility how to access
>         console if I specify
>         > >> > > > >>>> vga
>         > >> > > > >>>> parameter? And, is there any possibility how
>         to getlogcatoutput
>         > >> > > > >>>> from
>         > >> > > > >>>> VirtualBox window - some copy&paste or
>         accessinglogcatoutput file
>         
>         > >> > > > >>>> (if I redirectedlogcatoutput to the file)?
>         >
>         > >> > > > >>>> Frank
>         >
>         > >> > > > >>>> On Apr 26, 3:56 am, Yi Sun <[email protected]>
>         wrote:
>         
>         > >> > > > >>>>> The libhgl error is harmless, please send us
>         thelogcatoutput and
>         
>         > >> > > > >>>>> make sure you are using right frame buffer
>         driver as mentioned
>         > >> > > > >>>>> in the
>         > >> > > > >>>>> wiki
>         >
>         > >> > > > >>>>> On Apr 25, 2009, at 10:12 AM, FrankieCZ
>         <[email protected]>
>         > >> > > > >>>>> wrote:
>         >
>         > >> > > > >>>>>> Problem is solved. I did everything again
>         and problem with
>         > >> > > > >>>>>> dalvik-
>         > >> > > > >>>>>> cache is not present (seems there was some
>         problem during
>         > >> > > > >>>>>> creating img
>         > >> > > > >>>>>> file, evenly i've tried it twice...). Now, I
>         have another
>         > >> > > > >>>>>> problem,
>         > >> > > > >>>>>> which is related to SurfaceFlinger and
>         problem with:
>         >
>         > >> > > > >>>>>> 608 E/GLLogger(  441): couldn't load
>         <libhgl.so> library
>         > >> > > > >>>>>> (Cannot find
>         > >> > > > >>>>>> library)
>         >
>         > >> > > > >>>>>> and segfault problem...so GUI is not
>         starting still :(
>         >
>         > >> > > > >>>>>> This seems to be more common problem (as far
>         as I could see more
>         > >> > > > >>>>>> people facing with it), so I'm trying to
>         figure out how to solve
>         > >> > > > >>>>>> it....
>         >
>         > >> > > > >>>>>> Anyway, thanks,
>         >
>         > >> > > > >>>>>> Frank
>         >
>         > >> > > > >>>>>> On Apr 25, 6:06 pm, Chen Yang
>         <[email protected]> wrote:
>         > >> > > > >>>>>>> You may be able to reference the init.rc to
>         see which
>         > >> > > > >>>>>>> partition is
>         > >> > > > >>>>>>> mounted as /data( by default it seems to
>         be /dev/block/sda8),
>         > >> > > > >>>>>>> do you
>         > >> > > > >>>>>>> have the right partition and file system
>         type(ext3)?
>         > >> > > > >>>>>>> --
>         > >> > > > >>>>>>> Chen
>         >
>         > >> > > > >>>>>>> On Sat, Apr 25, 2009 at 11:57 PM, FrankieCZ
>         > >> > > > >>>>>>> <[email protected]>
>         > >> > > > >>>>>>> wrote:
>         >
>         > >> > > > >>>>>>>> Hi all,
>         >
>         > >> > > > >>>>>>>> I've tried to port Android on my x86
>         laptop and run it inside
>         > >> > > > >>>>>>>> VirtualBox. I was following this tutorial:
>         >
>         > >> >
>         >http://code.google.com/p/patch-hosting-for-android-x86-support/wiki/B
>         > >> > > > >>>>>>>> ...
>         >
>         > >> > > > >>>>>>>> Everything went smoothly but when I try to
>         boot, I'm staying
>         > >> > > > >>>>>>>> stuck
>         > >> > > > >>>>>>>> with black screen (alt+f1 console does not
>         work). If  I don't
>         > >> > > > >>>>>>>> specify
>         > >> > > > >>>>>>>> vga=XXX parameter (cmdline during booting)
>         I can boot to
>         > >> > > > >>>>>>>> console
>         > >> > > > >>>>>>>> mode,
>         
>         > >> > > > >>>>>>>> after I can uselogcat, which tells me:
>         
>         >
>         > >> > > > >>>>>>>> ...
>         > >> > > > >>>>>>>> Can't open dex cache '/data/dalvik-cache/
>         > >> > > > >>>>>>>> sys...@framew...@[email protected]': No
>         such file or
>         > >> > > > >>>>>>>> directory
>         > >> > > > >>>>>>>> Unable to open or create cache
>         for /system/framework/core.jar
>         > >> > > > >>>>>>>> ...
>         >
>         > >> > > > >>>>>>>> and therefore, Dalvik does not start.
>         >
>         > >> > > > >>>>>>>> If I try to delete all content of /data/
>         directory, I'm getting
>         > >> > > > >>>>>>>> error
>         > >> > > > >>>>>>>> that file-system is a read-only.
>         >
>         > >> > > > >>>>>>>> Any suggestions or similar problems?
>         >
>         > >> > > > >>>>>>>> Thanks for help,
>         >
>         > >> > > > >>>>>>>> Frank
>         
>         
> 
> 
> > 


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