I have built in chip s3c6410 2d and 3d hardware graphics accelerators, but i don't use them with Android. I just implemented in my framebuffer driver double buffering and pan function, which change offset from frame buffer start. I this not enough to make Android drawing fast?
I know that it's possible to use hardware accelerators with Android, but i didn't find an examples. I downloaded Samsung i5700 mobile phone Android sources, this phone based on chip i use - s3c6410, but found nothing about graphics accelerators in them. Could you help me with information about hardware accelerations with Android. Where from should i start? Thanks! On Apr 9, 8:22 pm, David Turner <[email protected]> wrote: > do you have hardware graphics acceleration or are you relying solely on > software rendering ? > > 2010/4/9 Максим Андрущенко <[email protected]> > > > Hi! > > > On my target platform, based on s3c6410 (armv6) Android works very slow! > > I use 16 bpp with resolution 800x480. > > Screen updates slow, seldom i see some blinking, when i quickly type on > > soft keyboard, or if to change desktop. > > > Is there anybody has the same problem, is it possible to fix it? > > > -- > > unsubscribe: > > [email protected]<android-porting%[email protected]> > > website:http://groups.google.com/group/android-porting > > > To unsubscribe, reply using "remove me" as the subject. -- unsubscribe: [email protected] website: http://groups.google.com/group/android-porting
