You mean hardware OpenGL drivers?
Because from log file i see that Android uses software OpenGL:
libGLES_android.so

 I/SurfaceFlinger( 1731): SurfaceFlinger is starting
 I/SurfaceFlinger( 1731): SurfaceFlinger's main thread ready to run.
 Initializing graphics H/W...
 init: event { 'add', '/class/vc/vcs7', 'vc', '', 7,  7 }
 init: event { 'add', '/class/vc/vcsa7', 'vc', '', 7, 135 }
 E/SurfaceFlinger( 1731): Couldn't open /sys/power/wait_for_fb_sleep
or /sys/power/wait_for_fb_wake
 I/gralloc ( 1731): using (fd=22)
 I/gralloc ( 1731): id           = s3c-fb
 I/gralloc ( 1731): xres         = 800 px
 I/gralloc ( 1731): yres         = 480 px
 I/gralloc ( 1731): xres_virtual = 800 px
 I/gralloc ( 1731): yres_virtual = 960 px
 I/gralloc ( 1731): bpp          =  16
 I/gralloc ( 1731): r            =  11:5
 I/gralloc ( 1731): g            = 5:6
 I/gralloc ( 1731): b            = 0:5
 I/gralloc ( 1731): width        = 127 mm (160.000000  dpi)
 I/gralloc ( 1731): height       = 76 mm (160.421051  dpi)
 I/gralloc ( 1731): refresh rate = 60.16 Hz
 E/FramebufferNativeWindow( 1731): xDpi  -2046820352
 E/FramebufferNativeWindow( 1731): yDpi  -2046820352
 D/libEGL  ( 1731): egl.cfg not found, using default config
 D/libEGL  ( 1731): loaded /system/lib/egl/libGLES_android.so
 I/SurfaceFlinger( 1731): EGL informations:
 I/SurfaceFlinger( 1731): # of configs :  8
 I/SurfaceFlinger( 1731): vendor    :  Android
 I/SurfaceFlinger( 1731): version   : 1.4 Android META-EGL
 I/SurfaceFlinger( 1731): extensions: EGL_KHR_image
EGL_KHR_image_base
 EGL_KHR_image_pixmap EGL_ANDROID_image_init: no such service
'bootanim'
 native_buffer EGL_ANDROID_swap_rectangle
 EGL_ANDROID_get_render_buffer
 I/SurfaceFlinger( 1731): Client API: OpenGL ES
 I/SurfaceFlinger( 1731): EGLSurface: 5-6-5-0, config=0x1000000
 I/SurfaceFlinger( 1731): flags     :  001c0000
 W/SurfaceFlinger( 1731): ro.sf.lcd_density not defined, using 160
dpi  by  default.
 I/SurfaceFlinger( 1731): OpenGL  informations:
 I/SurfaceFlinger( 1731): vendor    :  Android
 I/SurfaceFlinger( 1731): renderer  : Android PixelFlinger  1.1
 I/SurfaceFlinger( 1731): version   : OpenGL ES-CM  1.0
 I/SurfaceFlinger( 1731): extensions: GL_OES_byte_coordinates
 GL_OES_fixed_point GL_OES_single_precision GL_OES_read_format
 GL_OES_compressed_paletted_textu

On 10 апр, 16:23, David Turner <[email protected]> wrote:
> 2010/4/9 supermaximus79 <[email protected]>
>
> > I have built in chip s3c6410 2d and 3d hardware graphics accelerators,
> > but i don't use them with Android.
> > I just implemented in my framebuffer driver double buffering and pan
> > function, which change offset from frame buffer start.
> > I this not enough to make Android drawing fast?
>
> Probably, software composition is quite CPU intensive, especially if you
> have large amounts of pixels
> (800x480 should be considered large, especially for an ARMv6)
>
> > I know that it's possible to use hardware accelerators with Android,
> > but i didn't find an examples.
> > I downloaded Samsung i5700 mobile phone Android sources, this phone
> > based on chip i use - s3c6410, but found nothing about graphics
> > accelerators in them.
>
> I don't know what are the "Samsung i5700 Android sources", but you're
> probably missing OpenGL ES drivers.
>
> > Could you help me with information about hardware accelerations with
> > Android.
> > Where from should i start?
>
> > Thanks!
>
> > On Apr 9, 8:22 pm, David Turner <[email protected]> wrote:
> > > do you have hardware graphics acceleration or are you relying solely on
> > > software rendering ?
>
> > > 2010/4/9 Максим Андрущенко <[email protected]>
>
> > > > Hi!
>
> > > > On my target platform, based on s3c6410 (armv6) Android works very
> > slow!
> > > > I use 16 bpp with resolution 800x480.
> > > > Screen updates slow, seldom i see some blinking, when i quickly type on
> > > > soft keyboard, or if to change desktop.
>
> > > > Is there anybody has the same problem, is it possible to fix it?
>
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>
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>
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