Dear Sir, Hi, I also notice this phenomenon. I think we should modify "dev/fb" to let it use 2D and 3D hardware acceleration directly.
Maybe we could cooperate to fix this issue. (Now, there are OMAP / TERGA / OSD branches, but there is no samsung branch.) (Actually, I hope there would be a branch for Linux Kernel - Samsung) On 4月10日, 上午1時39分, supermaximus79 <[email protected]> wrote: > I have built in chip s3c6410 2d and 3d hardware graphics accelerators, > but i don't use them with Android. > I just implemented in my framebuffer driver double buffering and pan > function, which change offset from frame buffer start. > I this not enough to make Android drawing fast? > > I know that it's possible to use hardware accelerators with Android, > but i didn't find an examples. > I downloaded Samsung i5700 mobile phone Android sources, this phone > based on chip i use - s3c6410, but found nothing about graphics > accelerators in them. > Could you help me with information about hardware accelerations with > Android. > Where from should i start? > > Thanks! > > On Apr 9, 8:22špm, David Turner <[email protected]> wrote: > > > do you have hardware graphics acceleration or are you relying solely on > > software rendering ? > > > 2010/4/9 íÁËÓÉÍ áÎÄÒÕÝÅÎËÏ <[email protected]> > > > > Hi! > > > > On my target platform, based on s3c6410 (armv6) Android works very slow! > > > I use 16 bpp with resolution 800x480. > > > Screen updates slow, seldom i see some blinking, when i quickly type on > > > soft keyboard, or if to change desktop. > > > > Is there anybody has the same problem, is it possible to fix it? > > > > -- > > > unsubscribe: > > > [email protected]<android-porting%[email protected]> > > > website:http://groups.google.com/group/android-porting > > > > To unsubscribe, reply using "remove me" as the subject. -- unsubscribe: [email protected] website: http://groups.google.com/group/android-porting
