Dear Sir,

Hi,
I also notice this phenomenon. I think we should modify "dev/fb" to
let it use 2D and 3D hardware acceleration directly.

Maybe we could cooperate to fix this issue.

(Now, there are OMAP / TERGA / OSD branches, but there is no samsung
branch.)
(Actually, I hope there would be a branch for Linux Kernel - Samsung)

On 4月10日, 上午1時39分, supermaximus79 <[email protected]> wrote:
> I have built in chip s3c6410 2d and 3d hardware graphics accelerators,
> but i don't use them with Android.
> I just implemented in my framebuffer driver double buffering and pan
> function, which change offset from frame buffer start.
> I this not enough to make Android drawing fast?
>
> I know that it's possible to use hardware accelerators with Android,
> but i didn't find an examples.
> I downloaded Samsung i5700 mobile phone Android sources, this phone
> based on chip i use - s3c6410, but found nothing about graphics
> accelerators in them.
> Could you help me with information about hardware accelerations with
> Android.
> Where from should i start?
>
> Thanks!
>
> On Apr 9, 8:22špm, David Turner <[email protected]> wrote:
>
> > do you have hardware graphics acceleration or are you relying solely on
> > software rendering ?
>
> > 2010/4/9 íÁËÓÉÍ áÎÄÒÕÝÅÎËÏ <[email protected]>
>
> > > Hi!
>
> > > On my target platform, based on s3c6410 (armv6) Android works very slow!
> > > I use 16 bpp with resolution 800x480.
> > > Screen updates slow, seldom i see some blinking, when i quickly type on
> > > soft keyboard, or if to change desktop.
>
> > > Is there anybody has the same problem, is it possible to fix it?
>
> > > --
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>
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