Hi, I'm newbie in android. I'm trying to port application that uses /dev/ graphics/fb0. From my first test it looks like that some other application write to frame buffer (I guess surface flinger).
And here are my questions: 1. can I somehow configure Surface Flinger to stop writing into frame buffer? 2. perhaps it is better to create second frame buffer? In this case how to force surface flinger to display it? Do I have to use SurfaceView::onDraw and copy data from second frame buffer into Picture (and then draw it on canvas)? Thanks, -- unsubscribe: [email protected] website: http://groups.google.com/group/android-porting
