> I'm newbie in android. I am newbie too :) but searched this specific thing for some time.
> 1. can I somehow configure Surface Flinger to stop writing into frame > buffer? > 2. perhaps it is better to create second frame buffer? In this case > how to force surface flinger to display it? Do I have to use > SurfaceView::onDraw and copy data from second frame buffer into > Picture (and then draw it on canvas)? Android uses pan display functionality to achieve effect of double buffering. Have a look at : http://www.kandroid.org/android_pdk/display_drivers.html http://hi.baidu.com/aokikyon/blog/item/b4a52a30d49faf95a8018e01.html I hope it helps, Suresh -- unsubscribe: [email protected] website: http://groups.google.com/group/android-porting
