true, its surfaceflinger that owns fb0 by default in android.,

instead of tweaking existing framework, why cant you create a surfaceflinger
client, and post your surface? (like all app does it by default today, using
their isurface handle).
Probably you need to port /dev/fb calls to SurfaceComposerClient calls.,


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Regards,
Deva
www.bittoggler.com

On Thu, Sep 9, 2010 at 8:49 PM, wrobelekelemelek <
[email protected]> wrote:

> Hi,
>
> I'm newbie in android. I'm trying to port application that uses /dev/
> graphics/fb0. From my first test it looks like that some other
> application write to frame buffer (I guess surface flinger).
>
> And here are my questions:
>
> 1. can I somehow configure Surface Flinger to stop writing into frame
> buffer?
> 2. perhaps it is better to create second frame buffer? In this case
> how to force surface flinger to display it? Do I have to use
> SurfaceView::onDraw and copy data from second frame buffer into
> Picture (and then draw it on canvas)?
>
> Thanks,
>
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