Hi, Feel free to shoot me down in flames but doesn't VC++ have a perfectly good build system in nmake? And for multithreaded speeded up stuff what about clearmake (with ClearCase).
(Oh dear, what have I started....) Bye, Les > -----Original Message----- > From: Curt Arnold [mailto:[EMAIL PROTECTED] > Sent: 11 October 2001 03:50 > To: [EMAIL PROTECTED] > Subject: Re: C++ tasks > > > > I'm hoping to begin work on this again soon (in the next > few weeks) but my > > intent includes a substantial rewrite of the initial task. > Mostly because > I > > want to speed the task up so I intend to include multithreading > capabilities > > into the task. For now though this is still in design with coding > hopefully > > to start end of month. > > Speed is a very good thing. > > > > > If needed I can repost both Adam and My tasks to the list > or else email > them > > direct to you. > > I'd appreciate your sending them to me. > > > > > One word of warning is that the linker part of my task does > not function > > properly on Sun Workshop, other then that everything should > be working > > My primary interest is driving the Microsoft Visual C++ > compiler on Win32. > > I'd appreciate your thoughts on compile speed minimization. > If compilation > is processor-bound and you aren't on a multiprocessor system, > I wouldn't > think that multiple threads would gain you any performance. Though a > thread-per-processor would probably be appropriate. > > Definitely, I would think that you would want to minimize the > number of > processes created (that is not exec a new process for each > .c[pp] file) and > minimize the number times CL.EXE is loaded. > > Would the same optimizations be appropriate for gcc or other > C++ compilers, > other platforms? > > Any thoughts on dependency checking? >
