Thank you for such a quick response, we did find the max channel size inside main.h and recompiled, it worked like a charm thank you John!
On Oct 25, 12:45 pm, Johnathan Leppert <[email protected]> wrote: > Look in nickname.js under the server side scripts, there is also a define in > a header file. > > Johnathan > > On Oct 25, 2010, at 2:37 PM, Doug Molineux <[email protected]> wrote: > > > > > > > > > We are having an issue with the Channel Name limitations. It seems > > that it is limited to 40 characters, when we exceed this we get an > > error saying "CANT JOIN CHANNEL." Is there anyway around this? > > > Can we possibly adjust something to allow it to accept longer channel > > names? > > > Thank you! > > > -- > > You received this message because you are subscribed to the Google > > Groups "APE Project" group. > > To post to this group, send email to [email protected] > > To unsubscribe from this group, send email to > > [email protected] > > For more options, visit this group at > >http://groups.google.com/group/ape-project?hl=en > > --- > > APE Project (Ajax Push Engine) > > Official website :http://www.ape-project.org/ > > Git Hub :http://github.com/APE-Project/ -- You received this message because you are subscribed to the Google Groups "APE Project" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/ape-project?hl=en --- APE Project (Ajax Push Engine) Official website : http://www.ape-project.org/ Git Hub : http://github.com/APE-Project/
