It's not really crashing, what happens is the server continues to
return responses. It says UNKNOWN CHANNEL when I send a test post like
when there's nobody listening to the channel, but I have a browser
thats listening to it.

When I go to the Main Page of the server it does return with No
Command Given, like it should.

I think what might be happening is, the browser is unable to open any
new channels.

On Oct 29, 1:10 pm, Johnathan Leppert <[email protected]>
wrote:
> What do you mean by crash? Does the actual process seg fault? Does it become
> unresponsive?
>
> If the problem only happened after you changed the size of the maximum
> channel name size, and no other changes were made to both APE, your client
> or server side application, it could be related.
>
> If possible, run an strace on an APE process and post the tail of it when it
> crashes.
>
>
>
>
>
>
>
> On Fri, Oct 29, 2010 at 2:33 PM, Doug Molineux <[email protected]> wrote:
> > I changed the maximum Channel size to 100 from 40, but the server
> > seems to crash after a few days. Could this adjustment cause some type
> > of memory leak? If so, how do I compensate?
>
> > Thanks!
>
> > On Oct 25, 1:07 pm, Doug Molineux <[email protected]> wrote:
> > > Thank you for such a quick response, we did find the max channel size
> > > inside main.h and recompiled, it worked like a charm thank you John!
>
> > > On Oct 25, 12:45 pm, Johnathan Leppert <[email protected]>
> > > wrote:
>
> > > > Look in nickname.js under the server side scripts, there is also a
> > define in a header file.
>
> > > > Johnathan
>
> > > > On Oct 25, 2010, at 2:37 PM,DougMolineux <[email protected]> wrote:
>
> > > > > We are having an issue with the Channel Name limitations. It seems
> > > > > that it is limited to 40 characters, when we exceed this we get an
> > > > > error saying "CANT JOIN CHANNEL."  Is there anyway around this?
>
> > > > > Can we possibly adjust something to allow it to accept longer channel
> > > > > names?
>
> > > > > Thank you!
>
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