Hi, I run a little bit of Artificial Intelligence on the APE server (don't question that please!). For card and dice games.
Usually, this is not a problem. But this bit of the program does not behave properly after the server has run for a few weeks. What happens is that my Artificial routine suddenly stops without any warning or error message. I suspect some memory issue. At this point, I have not put enough logs to know exactly where the routine stops. The APE server does not stop working however, it carries on doing other things and managing other games as if everything was normal. It's just that sometimes my Artificial Intelligence routine fails silently in the middle of its computations. I also noticed that this mostly affects the game that is most CPU intensive (not really intensive, something like 1/100th of a second probably). Has anybody encountered such behaviour when computing things on the APE server? Many thanks for you help. Nicolas. -- -- You received this message because you are subscribed to the Google Groups "APE Project" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/ape-project?hl=en --- APE Project (Ajax Push Engine) Official website : http://www.ape-project.org/ Git Hub : http://github.com/APE-Project/ --- You received this message because you are subscribed to the Google Groups "APE Project" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
