Hi,

I run a little bit of Artificial Intelligence on the APE server (don't 
question that please!). For card and dice games.

Usually, this is not a problem. But this bit of the program does not behave 
properly after the server has run for a few weeks.

What happens is that my Artificial routine suddenly stops without any 
warning or error message. I suspect some memory issue. At this point, I 
have not put enough logs to know exactly where the routine stops. 

The APE server does not stop working however, it carries on doing other 
things and managing other games as if everything was normal. It's just that 
sometimes my Artificial Intelligence routine fails silently in the middle 
of its computations. 

I also noticed that this mostly affects the game that is most CPU intensive 
(not really intensive, something like 1/100th of a second probably).

Has anybody encountered such behaviour when computing things on the APE 
server?

Many thanks for you help.

Nicolas.



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