Nope, not necessarily when computing things, but I did had random errors and 
server disconnects without a clue why. I didn't do anything special, no loops 
or something like that. Quite frustrating.
  ----- Original Message ----- 
  From: Nicolas 
  To: [email protected] 
  Sent: Saturday, February 09, 2013 10:30 PM
  Subject: [APE Project] CPU intensive task --> bug?


  Hi,


  I run a little bit of Artificial Intelligence on the APE server (don't 
question that please!). For card and dice games.


  Usually, this is not a problem. But this bit of the program does not behave 
properly after the server has run for a few weeks.


  What happens is that my Artificial routine suddenly stops without any warning 
or error message. I suspect some memory issue. At this point, I have not put 
enough logs to know exactly where the routine stops. 


  The APE server does not stop working however, it carries on doing other 
things and managing other games as if everything was normal. It's just that 
sometimes my Artificial Intelligence routine fails silently in the middle of 
its computations. 


  I also noticed that this mostly affects the game that is most CPU intensive 
(not really intensive, something like 1/100th of a second probably).


  Has anybody encountered such behaviour when computing things on the APE 
server?


  Many thanks for you help.


  Nicolas.







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