I spoke with Peter about adding more debug for server side JavaScript. I'll 
look into this next week maybe ya gonna help you guys. 

Envoyé de mon iPhone

Le 2013-02-09 à 16:39, "Martin Kanters" <[email protected]> a écrit :

> Nope, not necessarily when computing things, but I did had random errors and 
> server disconnects without a clue why. I didn't do anything special, no loops 
> or something like that. Quite frustrating.
> ----- Original Message -----
> From: Nicolas
> To: [email protected]
> Sent: Saturday, February 09, 2013 10:30    PM
> Subject: [APE Project] CPU intensive task --> bug?
> 
> Hi,
> 
> I run a little bit of Artificial Intelligence on the APE server (don't    
> question that please!). For card and dice games.
> 
> Usually, this is not a problem. But this bit of the program does not behave 
> properly after the server has run for a few weeks.
> 
> What happens is that my Artificial routine suddenly stops without any warning 
> or error message. I suspect some memory issue. At this point, I have not put 
> enough logs to know exactly where the routine stops. 
> 
> The APE server does not stop working however, it carries on doing other 
> things and managing other games as if everything was normal. It's just that 
> sometimes my Artificial Intelligence routine fails silently in the middle of 
> its computations. 
> 
> I also noticed that this mostly affects the game that is most CPU intensive 
> (not really intensive, something like 1/100th of a second probably).
> 
> Has anybody encountered such behaviour when computing things on the APE 
> server?
> 
> Many thanks for you help.
> 
> Nicolas.
> 
> 
> 
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