Hi Pablo,

On the client side, I have just added a "listener" like this in core.js:
parseResponse: function(raws, callback)
        {
            if(typeof window.console != 'undefined'
            && typeof window.console.log != 'undefined')
            {
                console.log("OOOOOOOOO RAW core_new2.js: parseResponse
raws:"+raws +" callback:"+callback);
            }

On the server side, I use this syntax to send a new message:
pipe_player.sendRaw(raw_name,raw_details);

This said, I think that there is a good chance that I found my problem.
When a message had gone wrong, I stored it with the pipe_player
information. Although, I was properly cloning the message content to
prevent it from being overriden in the meantime, I forgot to do the same
with pipe_player. I will now store the pubid instead of pipe_player.
Hopefully, this will be enough to solve a bug that has been in my code for
one year and that was giving me much headache.

Thanks for your interest Pablo. If you know a way to listen to what's
coming out of the server, I am still interested as this can be helpful at
any time.

Nicolas.





2013/4/8 Pablo Tejada <[email protected]>

> Can you post some code of how you are sending the raw from ther server and
> how you are listening for the raw on the client? Please do include how you
> get the pipe object on where you send the raw through.
> On Apr 8, 2013 9:05 AM, "Nicolas" <[email protected]> wrote:
>
>> Hi,
>>
>> I have run into an issue. The server most likely does not send some
>> customs raws that he is supposed to send. Because these messages are not
>> acknowledged by the client, the server tries to send them back again and
>> again but the client never gets them.
>>
>> There are two possibilities here: either the server does not send the
>> message or the client can't receive it. The connexion between the server
>> and the client is not broken, because a third message is well received by
>> the client.
>>
>> I'd like to log what actually comes out of the server. I guess the only
>> way to do this is by tweaking the C code. Where is that? I can then
>> recompile the code and see.
>>
>> Thanks for you help.
>>
>> Nicolas.
>>
>>
>>
>>
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Games in Mind Ltd

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