There is an onSend or on_send method wich you could overwrite with your own
function, not sure it applies to the channel or pipe object
On Apr 8, 2013 3:02 PM, "Nicolas Guibert" <[email protected]>
wrote:

> Hi Pablo,
>
> On the client side, I have just added a "listener" like this in core.js:
> parseResponse: function(raws, callback)
>         {
>             if(typeof window.console != 'undefined'
>             && typeof window.console.log != 'undefined')
>             {
>                 console.log("OOOOOOOOO RAW core_new2.js: parseResponse
> raws:"+raws +" callback:"+callback);
>             }
>
> On the server side, I use this syntax to send a new message:
> pipe_player.sendRaw(raw_name,raw_details);
>
> This said, I think that there is a good chance that I found my problem.
> When a message had gone wrong, I stored it with the pipe_player
> information. Although, I was properly cloning the message content to
> prevent it from being overriden in the meantime, I forgot to do the same
> with pipe_player. I will now store the pubid instead of pipe_player.
> Hopefully, this will be enough to solve a bug that has been in my code for
> one year and that was giving me much headache.
>
> Thanks for your interest Pablo. If you know a way to listen to what's
> coming out of the server, I am still interested as this can be helpful at
> any time.
>
> Nicolas.
>
>
>
>
>
> 2013/4/8 Pablo Tejada <[email protected]>
>
>> Can you post some code of how you are sending the raw from ther server
>> and how you are listening for the raw on the client? Please do include how
>> you get the pipe object on where you send the raw through.
>>  On Apr 8, 2013 9:05 AM, "Nicolas" <[email protected]> wrote:
>>
>>> Hi,
>>>
>>> I have run into an issue. The server most likely does not send some
>>> customs raws that he is supposed to send. Because these messages are not
>>> acknowledged by the client, the server tries to send them back again and
>>> again but the client never gets them.
>>>
>>> There are two possibilities here: either the server does not send the
>>> message or the client can't receive it. The connexion between the server
>>> and the client is not broken, because a third message is well received by
>>> the client.
>>>
>>> I'd like to log what actually comes out of the server. I guess the only
>>> way to do this is by tweaking the C code. Where is that? I can then
>>> recompile the code and see.
>>>
>>> Thanks for you help.
>>>
>>> Nicolas.
>>>
>>>
>>>
>>>
>>>  --
>>> --
>>> You received this message because you are subscribed to the Google
>>> Groups "APE Project" group.
>>> To post to this group, send email to [email protected]
>>> To unsubscribe from this group, send email to
>>> [email protected]
>>> For more options, visit this group at
>>> http://groups.google.com/group/ape-project?hl=en
>>> ---
>>> APE Project (Ajax Push Engine)
>>> Official website : http://www.ape-project.org/
>>> Git Hub : http://github.com/APE-Project/
>>>
>>> ---
>>> You received this message because you are subscribed to the Google
>>> Groups "APE Project" group.
>>> To unsubscribe from this group and stop receiving emails from it, send
>>> an email to [email protected].
>>> For more options, visit https://groups.google.com/groups/opt_out.
>>>
>>>
>>>
>>  --
>> --
>> You received this message because you are subscribed to the Google
>> Groups "APE Project" group.
>> To post to this group, send email to [email protected]
>> To unsubscribe from this group, send email to
>> [email protected]
>> For more options, visit this group at
>> http://groups.google.com/group/ape-project?hl=en
>> ---
>> APE Project (Ajax Push Engine)
>> Official website : http://www.ape-project.org/
>> Git Hub : http://github.com/APE-Project/
>>
>> ---
>> You received this message because you are subscribed to the Google Groups
>> "APE Project" group.
>> To unsubscribe from this group and stop receiving emails from it, send an
>> email to [email protected].
>> For more options, visit https://groups.google.com/groups/opt_out.
>>
>>
>>
>
>
>
> --
>
>
> <http://www.happymeeple.com>
>
> Nicolas Guibert
>
> Games in Mind Ltd
>
> Managing director
>
> 7 Spencer Walk
>
> Tel: +44 (0)207 435 0315
>
> UK Mobile: +44 (0)7638 657 537
>
> French Mobile: +33 (0)7 53 17 20 13
>
> Email: [email protected]
>
>  --
> --
> You received this message because you are subscribed to the Google
> Groups "APE Project" group.
> To post to this group, send email to [email protected]
> To unsubscribe from this group, send email to
> [email protected]
> For more options, visit this group at
> http://groups.google.com/group/ape-project?hl=en
> ---
> APE Project (Ajax Push Engine)
> Official website : http://www.ape-project.org/
> Git Hub : http://github.com/APE-Project/
>
> ---
> You received this message because you are subscribed to the Google Groups
> "APE Project" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to [email protected].
> For more options, visit https://groups.google.com/groups/opt_out.
>
>
>

-- 
-- 
You received this message because you are subscribed to the Google
Groups "APE Project" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/ape-project?hl=en
---
APE Project (Ajax Push Engine)
Official website : http://www.ape-project.org/
Git Hub : http://github.com/APE-Project/

--- 
You received this message because you are subscribed to the Google Groups "APE 
Project" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
For more options, visit https://groups.google.com/groups/opt_out.


Reply via email to