I think it deals with receiving a message from the client. So the opposite
of what I am looking for.

Thanks Pablo.



2013/4/8 Pablo Tejada <[email protected]>

> There is an onSend or on_send method wich you could overwrite with your
> own function, not sure it applies to the channel or pipe object
> On Apr 8, 2013 3:02 PM, "Nicolas Guibert" <[email protected]>
> wrote:
>
>> Hi Pablo,
>>
>> On the client side, I have just added a "listener" like this in core.js:
>> parseResponse: function(raws, callback)
>>         {
>>             if(typeof window.console != 'undefined'
>>             && typeof window.console.log != 'undefined')
>>             {
>>                 console.log("OOOOOOOOO RAW core_new2.js: parseResponse
>> raws:"+raws +" callback:"+callback);
>>             }
>>
>> On the server side, I use this syntax to send a new message:
>> pipe_player.sendRaw(raw_name,raw_details);
>>
>> This said, I think that there is a good chance that I found my problem.
>> When a message had gone wrong, I stored it with the pipe_player
>> information. Although, I was properly cloning the message content to
>> prevent it from being overriden in the meantime, I forgot to do the same
>> with pipe_player. I will now store the pubid instead of pipe_player.
>> Hopefully, this will be enough to solve a bug that has been in my code for
>> one year and that was giving me much headache.
>>
>> Thanks for your interest Pablo. If you know a way to listen to what's
>> coming out of the server, I am still interested as this can be helpful at
>> any time.
>>
>> Nicolas.
>>
>>
>>
>>
>>
>> 2013/4/8 Pablo Tejada <[email protected]>
>>
>>> Can you post some code of how you are sending the raw from ther server
>>> and how you are listening for the raw on the client? Please do include how
>>> you get the pipe object on where you send the raw through.
>>>  On Apr 8, 2013 9:05 AM, "Nicolas" <[email protected]> wrote:
>>>
>>>> Hi,
>>>>
>>>> I have run into an issue. The server most likely does not send some
>>>> customs raws that he is supposed to send. Because these messages are not
>>>> acknowledged by the client, the server tries to send them back again and
>>>> again but the client never gets them.
>>>>
>>>> There are two possibilities here: either the server does not send the
>>>> message or the client can't receive it. The connexion between the server
>>>> and the client is not broken, because a third message is well received by
>>>> the client.
>>>>
>>>> I'd like to log what actually comes out of the server. I guess the only
>>>> way to do this is by tweaking the C code. Where is that? I can then
>>>> recompile the code and see.
>>>>
>>>> Thanks for you help.
>>>>
>>>> Nicolas.
>>>>
>>>>
>>>>
>>>>
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>>
>>
>>
>> --
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>>
>> <http://www.happymeeple.com>
>>
>> Nicolas Guibert
>>
>> Games in Mind Ltd
>>
>> Managing director
>>
>> 7 Spencer Walk
>>
>> Tel: +44 (0)207 435 0315
>>
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>>
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>>
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<http://www.happymeeple.com>

Nicolas Guibert

Games in Mind Ltd

Managing director

7 Spencer Walk

Tel: +44 (0)207 435 0315

UK Mobile: +44 (0)7638 657 537

French Mobile: +33 (0)7 53 17 20 13

Email: [email protected]

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