It is more direct this way. But of course, you need to program your game 
logic in Javascript. I do it without any problem. The only think I had to 
do (after realizing it 3 years later) was to recompile APE with a bigger 
memory. Indeed, the basic APE can't handle more than 70,000 arrays and it 
was a limitation for me (then it crashed without notice!)



On Sunday, April 26, 2015 at 7:25:23 PM UTC+2, Nicolas wrote:
>
> Hi,
>
> I suppose it works like this, but why use PHP for the game logic?
>
> On my board gaming platform (www.happymeeple.com/en/), the game logic is 
> on the APE server side too. So when a user makes a move, he sends the 
> information to APE directly, which sends relevant information back to him 
> and the other players.
>
> Good luck with playing with APE!
>
>
>
> On Sunday, April 26, 2015 at 7:05:03 PM UTC+2, Sándor Volenszki wrote:
>>
>> Dear All!
>>
>> Today I am very happy with APE Server, finaly I did all the 
>> configurations and started the joyfull play with it! :)
>>
>> In an hour I sketched up a HTML5 board game, and in 6 more hours, I made 
>> it operable. It's not perfect, but functionally sufficient.
>>
>> After a few tests I started to theroize, did I realy used all 
>> the facilities of APE in my project, and now I want to know, what you think!
>>
>> What I did:
>>
>> I made a HTML5 boardgame for 4 players.
>> When the game started, and a player click on the board, then a jQuery 
>> AJAX request interact with a php file, to make the game logic.
>> After the php finished, with inlinepush I return data to all 4 payers, 
>> and in each client with jQuery I make all the neccesary changes.
>>
>> Is this a correct way to use APE in HTML5 app, or I need to learn more?
>>
>> Thank you for your opinion in advice!
>>
>> Sandor
>>
>

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