On 4/5/07, Creighton Hogg <[EMAIL PROTECTED]> wrote:



On 4/4/07, Luke J Crook <[EMAIL PROTECTED]> wrote:
>
> Creighton Hogg wrote:
> > Hello lispers,
> > So I was glancing over the documentation for the lispbuilder-sdl
> bindings
> > and it looks pretty cool.  My main question is if anyone had any
> caveats
> > about doing a project like a small computer game using it.  The basic
> game
> > will be a console-style rpg, i.e. closer to Final Fantasy than
> Oblivion,
> > and
> > the graphics shouldn't require anything too fancy.
>
> The core API's have been stable for a couple of months now. I have been
> holding back the next release while writing the documentation. I think
> the documentation has now reached a point that one no longer needs to
> examine the code in order to decipher a function's behaviour. So I think
>
> that lispbuilder-sdl is definitely production ready.
>
> We can make the next releases of lispbuilder-sdl, -sdl-gfx, -sdl-image
> and -sdl-ttf right after I move lispbuilder-sdl-cffi to the new SWIG
> bindings.
>
> Will you be using OpenGL, or SDL software rendering?


That's really great to hear, thank you.
I'm actually not entirely sure whether we'll be using SDL's rendering or
OpenGL.  At this point we just have a lot of notes on what we're trying to
do, and want to pick an engine/implementation language to do it.  Myself,
I'm pushing a bit for Common Lisp.


Sorry to reply to myself, but it looks like we may end up using OpenGL for
rendering so I just had a quick question about that.
So, glancing over the archives I take it the best way to do OpenGL rendering
is to use cl-opengl?  I found the example from the mailing list a couple of
months ago, and it still seems to work just fine.  I'm just checking what
the recommendations are.
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