On Wed, 18 Mar 2009 15:39:31 -0700, Elliott Slaughter <elliottslaugh...@gmail.com> wrote:
> On Wed, Mar 18, 2009 at 3:30 PM, Luke Crook <l...@balooga.com> wrote: > >> On Wed, 18 Mar 2009 14:57:08 -0700, Elliott Slaughter >> <elliottslaugh...@gmail.com> wrote: >> > > No, I get a single event for each key which is depressed. So for example: > > User starts game, presses arrow up key. > Key-down event for :sdl-key-up is handled, player starts moving. > Player hits a door, and sdl:window is called to change the size of the > room. > A key-up event for :sdl-key-up is seen, even though the player is still > holding the key. > User releases the key, but no key-up event is generated. > SDL:WINDOW reinitializes the video subsystem which restarts the event queue. Not sure why I did it this way. I'll fix this over the weekend. - Luke _______________________________________________ application-builder mailing list application-builder@lispniks.com http://www.lispniks.com/mailman/listinfo/application-builder