On Wed, 18 Mar 2009 15:39:31 -0700, Elliott Slaughter  
<elliottslaugh...@gmail.com> wrote:

> On Wed, Mar 18, 2009 at 3:30 PM, Luke Crook <l...@balooga.com> wrote:
>
>> On Wed, 18 Mar 2009 14:57:08 -0700, Elliott Slaughter
>> <elliottslaugh...@gmail.com> wrote:
>>
>
> No, I get a single event for each key which is depressed. So for example:
>
> User starts game, presses arrow up key.
> Key-down event for :sdl-key-up is handled, player starts moving.
> Player hits a door, and sdl:window is called to change the size of the  
> room.
> A key-up event for :sdl-key-up is seen, even though the player is still
> holding the key.
> User releases the key, but no key-up event is generated.
>

SDL:WINDOW reinitializes the video subsystem which restarts the event  
queue. Not sure why I did it this way.
I'll fix this over the weekend.

- Luke
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