Re: audio-based medieval virtual world
Yeah, I forgot to post this before in my above post since I got caught up in real time vs turn based systems, cough cough. The game you're describing here sounds a lot like a virtual reality, which is great, but Aprone is right. knowing how to program is like knowing how to use tools. You start out with learning to do simple stuff, and then you build onto those skills until eventually you're working on super complex projects. Taking on a massive complex project like what is being discussed here would be like someone with no experience in carpentry trying to build a bridge, you may be able to hire other people to build it for you how you'd like it to be, but you still have to have a basic understanding to know what is realistic and what isn't. If you can't find a coder, or you can't learn yourself for whatever reason, you can always become an author. It sounds like you have a real good imagination, and that at least isn't limited by code. Anyway, HTH?
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