Re: audio-based medieval virtual world
@Aprone, +1 for having the guts to be the "bad guy" and give a reality check.
I've been thinking similar things since the thread showed up, but was not willing to be the bad guy.
You've shared valuable information for people who are serious about completing a project.
I hope it is taken as the helpful hard earned advice that it is.
@karate25, I understand these things are hard to hear, but don't take the advice too badly.
Aprone is really just being honest and trying to help so that eventually you can release a project.
Sneaks's idea of becoming an author might be a better fit for your skills.
But if you still want to develop a game, just understand that you will need to learn to do most things yourself, including coding.
Good luck with whatever you decide to do!
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