Re: Introducing: Out of Sight Games

Dan_C: I'm right there with you. Hope the game lives up to your expectations!

FabiG94: The game will be 2-D, technicaly, but from a first-person perspective. In other words, you'll hear sounds in front/behind/to your left and right, but there will be no sense of "up" and "down." I don't really think there's a good way to pull off true 3-D in audio, and that's okay in my opinion. Regarding combat and navigation, check out the two audio demos I've posted (posts #123 and #138)

Grryfindor: Thanks so much - glad to hear you're excited. Feel free to pass along suggestions in the thread, or via email - even if they don't get incorporated into this game, it's always good to hear ideas as we plan future projects.

Naruto: There's an equip menu that you'll use to decide what gear your units have equipped. I may do a demo of that at some point - not sure. As for whether it says "Taken" or ac tually plays a pickup sound - I can't answer for sure. We would like to incorporate "pickup sounds" for all types of items, but it's very low on our priority list. In other words, if Drew finishes everything else he needs to do, and still has time to add in pickup sounds, we'd like to - but if we don't get around to it, we're okay leaving it with the "Taken" announcement.

Assault: I definitely get where you're coming from on the action-adventure front, and you'll be happy to know that, while we're just in the planning stages for our second game, we're leaning very strongly toward real-time combat. Regarding mana and stamina announcements - the reason we're reluctant to leave in the exact numbers is that it tilts combat a little bit toward a direction we didn't particularly want. We found in testing that if we could track enemy stats specifically, we wound up doing too much math, figuring, "Okay, if I use this skill, he'll have however many points left, but if I do that skill twice, I know he'll have however many left..." I think we want to give players the ability to make an educated guess, but not the ability to reduce everything to pure numbers. It's simply an aesthetic choice, and I can understand how you might prefer it the other way. You will have access to the exact numbers for friendly units, just to clarify - it's only enemies that we're currently planning to keep as general announcements.

Guys, I am so grateful for all the positive feedback. It's really encouraging for us and helps keep us motivated to make this game as good as we can.

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