Re: We are developing a fps audio game using 3D sound (HRTF)
First, thanks for the code, I'm gona try it. But if java doesn't work, I can tri using directly the lib in c++
Respect the folder... ¿are you sure?
the alsoft.ini is placed on c:\users\user\appdata\roaming\alsoft.ini the tutorial say this. And the MHR file have to be at the same folder... or the tutorial is wrong and the mhr file have to be placed in a openal subfolder at roaming?
hTanks for all!
Respecting the tool, well, i have to send a issue to openalsoft github for that case will be checked :3
thanks for all!
_______________________________________________ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector