Re: Frandum, a primarily quest-based exploration Mud
Hi all,
Thought I might post a small update on novelties as discussions about quests and features have moved in-game.
The craft system has been tested, approved and extended (e.g. crafted wooden things will have different characteristics depending upon the essence of wood used). Bows and crossbows have been made more natural: you will now need arrows / bolts to deal the full damage.
It is also at last possible to reset an area instead of having to wait for everyone to reset the whole world. Furthermore, command aliases are now implemented in Frandum. Eventually, miscellaneous changes include information on kingdoms in directions, easier manipulations of items in containers, more diversified invocation possibilities, new items, shops and quests...
Focus will now be put more on new content and areas, until you guys pour new ideas all over the place!
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