Re: Introducing: Out of Sight Games
And that's the problem in my opinion. The need for beacons means that the navigation system needs full attention from you, which might complicates you. But when you navigate according to the map itself like in VGStorm's navigation system and shadow line's, you'll simulate the mainstream games as sighted people always look around at the map (the place they're currently in generally) to navigate and find out where should they go and where will they head to.
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