Re: Introducing: Out of Sight Games
Yeah, you're right. The problem is we haven't really a true First person title represented by sound. To immerse yourself in the world using this method it is highly required to have 3d (binaural) audio so you could exacly say where you are and what is around you.
The best examples of FPS? papa sangre, nightjar etc. These examples showed me it is possible and I really hat fun playing these games where everything was represented just perfect!
I hate games where you actually can hear a object in front of you but it's actually behind (SWamp, shades of doom and the many others) can be examples of this situation. To be fair, there's only one game where I am not lost and everything is really clear, it's Legacy and this is really, really fantastic masterpiece.
Well, hard to tell before trying your game, I'll say more when I'll put my hands on it.
I'm experienced player who played many, many video games from years and many of t he audio games lacks the real immersion just because the audio is screwed up so very often it's more frustrating than fun and entertaining, atleast for me.
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