Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Joseph,
One thing I did in my Harry Potter game was to have each object have the ability to make a sound.
As you passed by a door to a room that had a cat purring in it, the mono cat sound would have its volume be reduced to half.
If you opened the door, the door object would make a creaking door sound and allow you to pass through it but would also stop the cat sound. The full volume of the cat creature purring inside the room would then play.
If the cat ran out of the room, the cat sound would change to a meow and the cat purring sound on the door that was stopped would be removed.
As for creatures like cats and dogs, they have several sounds associated with them.
1. Stationary sound: purring, barking or breathing
2. Motion sound: running claws flying wings.
3. Startled sound: when they first detect you.
4. Hurt sound: when you attack them.
5. Attack sounds: when they attack you best if more than one and in stereo.
6. Death sound: If you kill them, including a cry and body thud.

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