Re: Survive the wild, speed-hack alerts

So maybe I am missing something here? but why is coding a speedhack detection system so incredibly hard? just start a timer when the server connection has been made, make the server periodically send packets asking the client the timer values, and make the client send them. If the timer on the client is greater than the time it should be, you've got a speedhack. If the value is smaller by 5 seconds or so, also a large chanse you've got a speedhack, might be a terrible connection but if that is the case the game is probably not worth playing anyway.
And no, if 1 multiplayer game tells you you've got speedhacks, that is not the fault of your computer. It's a programming error.

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