Hi Draco & Firefly,
Mining ships are automated only to the point where they keep mining the same location. One tip, some resource locations are infinite, which is why the game tends to make mining ships have accidents.
I should have deleted the entry from the resource database. That was lazy of me. But I'm pulling together everything I've learnt from writing this to make the next game better. Hopefully.
Draco, yes, the number of cargo ships definitely matters, as does the level of protection they receive.
When you reach a comfortable level of credits, you might want to set your fleet to automatically fulfill contracts, and start building another fleet.
It is possible to amass a lot of credits, as you need them for the end-game scenario, including purchasing Mayflower ships to colonise worlds.
A question for the moderators: could Echo Quadrant be considered for an entry page in the audiogames list? If it falls short, then I'll tak e note of any problems and make the next game better. Many thanks.
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