Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

Update - FINALLY. This one was a long time coming.
Important things:
Video settings - press 1 on the number pad, or F1, for the lowest setting. You can do this in the menu.
The menu is narrated but requires a mouse. If you don't use a mouse, just press F9 for the tutorial, F10 for the forest level, and F11 for the snow level.
I'm working on making the menu usable with a keyboard but it's really, really complicated.
Press M to disable music in the snow level. In the forest level, it automatically quiets down when you're near the scent. I want you all to tell me which way you like more.
Scent trail is loude
Stamina and panting were added, but again running is not a great idea when following the scent trail. When all the way at the bottom, the stamina bar sticks so when you stop pressing shift, just hit it once more to get your stamina to respawn again.
Snow level is complete.

x32 version www.daisyalesoundworks.com/Lost%20and%2 … v1.04a.rar
x64 version www.daisyalesoundworks.com/Lost%20and%2 … v1.04a.rar

You won't notice a difference here but I need to talk about it.
The AI system was SO BUGGY. I spoke about it in the above post but now, every 10 steps or so the AI will be told to come and find you, and follow you. They also have learned personal space, because now they stay back 5-10 paces once they do find you.
Haramir (the writer!) are going to start on the Australian level now which is already built physically, just needs some victims, a scent trail and nature sounds and a few mechanics. The goal is to have a four level demo done a week or two before we show the game at PAX Aus. I need your help in promoting it, by the way, everyone! Get the word out! Tell friends, talk about the game on facebook and twitter, emails, whatever.
I think that's it?

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