Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Ironcross: That's a good question, and really we're going to have to wait and see how release goes, as some of our decisions may be informed by how much the game brings in, and what kind of a budget we have to work with for whatever we do next. The first order of business is going to be getting the graphics in place and working on the final release—the plan is for the audio-only release to be part one of a two-phase release. Once we have the game finalized with full graphics we'll release it to the indie gaming world at large, hopefully including releasing on other marketplaces like Steam. That's the plan, anyway. Oh, and don't worry—even though I call it a second release, it's really just an update. You won't have to purchase the game again if you want the final, full-graphics version.

But apart from that, we don't know for sure what the future holds. We've definitely talked about DLC and it would be a lot of fun to expand the world of AHC, whether with new characters, areas, classes, etc. But on the flip side, for a small team with as little dev time as we have, we're not sure if we can justify spending the time on making DLC when we could instead be spending it working on a second full title. So a lot of those decisions will come as we see what sort of income the game generates, and gauge what sort of dev time we have.

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