Re: why developers should port their games to the Mac

Ok, let's give a non-fabricated unbiassed review here. Three years ago when I bought my mac, it was still a good machine. I.e, good before it went downhill. Updates were actually kind of exciting, and voiceover had its proud moments here and there. But as time went on, and criticism of Apple grew to be more valid, and voiceover stopped receiving updates (voiceover hasn't received an update in the last two supposedly major updates.) Well, to be clear, they weren't major updates anyway, but there's plenty wrong with voiceover that they totally could have fixed but are choosing not to. Ok, so maybe the mac was the well known pioneer for solid state hard drives. Well, now newer windows machines will undoubtedly have one, though it's harder to find one with a pciE gen3x2 hard drive controller, which is faster than a typical 2.5inch sata controller, which, non-technically speaking, gives the mac a pretty big speed boost. That is the only big reason I am not getting rid of this machine, because so far the hardware is actually pretty good. But it won't be once Apple ditches Intel chipsets and makes macs with their own chips that are probably going to die in less than five years, and that also means that those machines will probably not be able to do windows desktop virtuallization at all, making the mac truly not worth it.
So, I say, stick to windows. It might have been worth a look just a few years ago, but now it is definitely not worth even finding one on the used market.

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