Re: why developers should port their games to the Mac

There isn't really a good reason for switching to a mac from Windows; If you know how to do everything on Windows then a mac won't suddenly do it better. It's main advantage used to be the good integration of accessibility in the operating system, you can buy a mac anywhere, hit command + f5, and you've got a very good screenreader running with vocaliser voices. If you got a Windows computer let's say 5 years ago, the first thing you needed to do was download a third-party screenreader. Until nvda came along in 2006, that'd cost you some money. Voiceover was introduced with mac os 10.4 tiger, in 2004, and I believe (haven't tested this) it was also a good screenreader from the beginning. Then, not all builtin apps of windows are completely accessible. When trying to find one that wasn't just now, I opened event viewer, nvda frose and I had to restart it. Then, I had to end the process in task manager because the event viewer frose and took nvda with it. On an iphone, you don't have that problem. All included apps are fully accessible. On the mac, it used to be the same. Lately though apple has let voiceover bugs accumulate and now I believe voiceover has lost it's advantage. They're just alternatives, but if you venture outside the relm of writing some notes and browsing the web, Windows just has more possibilities available, gaming wise and also in other .areas

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