Re: CrimeHunter 1.2 with new endless mode!

":Master of death, ah I see the problem there, though hopefully Mason will fix this in the future.

"Mason there could be lots of different enemies with various different attacks, even if you just confined yourself  thugs.

For example the old final fight game used to have an enemy called Bill bull who was a thug in jeans, he'd yell loudly then charge straight at you in a running headbut, that would be cool for an audiogame I thinkk, particularly if you had to jump him and then attack from the back.

There were then two female thugs (or at least almost female), who would hit you with flying kicks across the screen. If you had these give a yell as they jumped in you would then need to either move or get hit, and of course because they jumped, you'd need to attack them when they landed.

You could also have thugs with different weapons, for example how about a thug with a long chain who had the ability to temporarily stun you, or a knife throwing thug who could get you from a distance.

In general as long as you get away from the idea of enemies who just launch an  attack when your in range and hit you instantly, I'd be happy.

As to the jumping penalty, I don't think its a bad idea I'd just suggest tweaking properties a bit, for example having it kick in only at a lower rate of health, or instead  slowing your speed and lowering your jump hight permenantly, have it make you stunned occasionally for a second or two if you performed a jump or ran too fast since you'd need to catch your breath.

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