Re: a question about some audiogame mechanics

That's actually a pretty important part of the first Bokurano Daibouken, bating attacks and hitting after. It's in 2 and 3 as well, but in those it's not nearly as noticeable just because in the first game, basically every hit you took would hurt a lot, stun, or both.
There was also a Japanese zombie sidescroller that made use of headshots via mouse control, but I don't remember its name now. But you had a target tone for center mass, and another, higher pitched one for a zombie's head. While combat was side scrolling, once you entered the gun mode you had both horizontal and vertical aiming. So it has been done... just isn't common at all.

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