Re: a question about some audiogame mechanics
Even the example I gave wouldn't use too much complex math, I don't think. And my boss was inspired by Megaman-style fights. I would dearly love a game along the Metroidvania style one day, where exploration and combat were both prioritized. I wouldn't care if it was a side-scroller, though if it was 3D that would be even better. Herculean task, though.
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