Re: Making Simple Concepts Unique
No iphone user seems to like talkback's l jestures but they really aren't difficult once you get used to it, and especially if it doesn't have to be a perfect l. I mention this because more inputs means more possibilities. For example, a regular slash might be a swipe in that direction, whereas, a special attack to the front or sides might be an l jesture ending in a given direction. Additionally, pinching and pulling in the opposite direction of a target before releasing could be used for projectile attacks like arrows and slings. I'm not even gonna judge a blind legend too hard because all he has was his sword and shield, but once you start introducing other types of weapons, attacks and magics, then it's just a matter of how many different types of input you want to use and who is willing to learn them.
Then like the previous post mentioned, you could equip stuff out of battle for different effects. Enkwentro kinda did this, though due to the linear design of the game they couldn't take full advantage of it, but every weapon did have a unique sound.
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