Re: infini crawl, text dungeon crawling rpg similar to the wastes.

I'm not sure how necessary separate heading levels would be in this case stirlock, since trimps is both real time, and has a much more complex set of information. since in Infinicrawl there are really only two major parts of the screen to flip between that show two different things, EG the event log/pack/gear section, and the top section with traits, stats, prestieges or heirlooms.

The lower section is easy to find since it has all the fight buttons etc below it and the "inspect" graphic above, it's getting to the upper section quickly which is the issue.

I am liking the increased inventory, but with loot chances going up further in the dungeon, I must confess later on things get very draggy in terms of swapping gear around.


It would be really helpful if, instead of gear you come across automatically getting put into your backpack, there could be a "ground" section of the inventory aside from "gear" and "pack" 
Any dropped items or looted items wound up there, and if you didn't like what you found there you could just move on. That would speed up gameplay quite a bit I think, since at the moment I find I'm wandering around with a mostly full pack and having to do lots of swapping just to  what new loot I've come across, especially after scene 160 or so when you start to run into large quantities of loot and don't have a wooden nickel handy to sell things off.

I also notice that uba tranks and magic buries stack, which means you can pretty much snack on them as soon as you find them, so later in the  dungeon I was invincible most of the time.
It'd be nice if their uses could be made a bit more strategic, though again even when I wasn't invincible most things I was coming across were not doing anymore than one damage to me a round, which probably means I can graduate to hard difficulty for my next run big_smile.

Btw, is there an actual end point or is the game literally infinite? Obviously the name implies what the game is, but I did wonder if there was  specific to discover, EG some special bosses or extra items or the like in the higher levels, though I do like discovering new monster types.

It'd also be interesting to see some more items added. I like the deck of fate with the different effects, and environmental encounters that cause things like poison, tiredness, or indeed refreshing etc would be cool, though I gather these are a fairly late edition to the game and hopefully more will be planned for them later (I've already seen one monster with a poison attack).

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