Re: Announce: alpha version of my Godot Accessibility plugin now available
@11, true that. And perhaps that GUI toolkit can be made into an easy, 100-percent accessible GUI toolkit. And its already cross-platform too! Is there any way to "extract" the GUI widgets and toolkit that Godot uses into its own independent project? If I can learn how the code works I'd be happy to implement (say) ATK support for it at least. I don't know about MacOS accessibility though, since Apple uses Objective-C and I don't know how to call Objective-C code from C/C++, but Windows UIA/IAccessible2/MSAA is definitely possible. Same for the other platforms it supports too.
Edit: 11, sent you a PM.
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