Re: ALure and linker errors
@3: you're right but it worked just partially. I was able to set that room properties and it was really making much interesting reverb effects, it even reacted on listener's position so if you set position near a wall of the virtual room the reverberation sound changed. But I didn't find any way how to control behavior of the source plugin so that most desired functionality (HRTF) didn't work at all. Changing parameters of source plugin had no effect.
I tried your example but unfortunately it also didn't seem to be working. When I compiled it I could hear a sound coming from behind but I wasn't able to change it's position. If I remember it well you were trying to use FMOD function for setting 3d parameters but I read somewhere that it should be controled via DSPDescription.SetParameterData.
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