Re: Creating a code free RPG using Sable (video 13), by Ebon Sky Studios

Hey Paul.

First: As always, I'm loving the videos about the engine. Thanks for giving us these sneak peaks into a future product that should give creative souls an avenue of _expression_ in a medium they might not otherwise be able to due to skill limitations.
Secondly: I notice that you were demonstrating the locks and such in your recent video. You're using objects and such, but do you think you could make a skill as a key? In this way, you could have doors and/or containers which could either be unlocked by a key, or unlocked by the presence of a skill / skill level. So maybe the secret door to the vault of Aladin could only be opened by someone who managed to retrieve the artifact key of ways, or a thief could try to open it assuming his skill level was very high.
I understand if this goes beyond the scope of your intentions for locks, but you'd be able to use this mechanic for a lot of class specific secrets, so I hope it can be worked in. An arcane library where only a mage with the right skill / spell could open it. The magically preserved heart of of an ancient king which holds demonic and wicked secrets that only could be discovered by a necromancer who knew the correct lore skill. The holy chambers of a long forgotten deity, accessible only to clerics who have achieved level xx in the divine communion skill. ETC.

Keep up the great work.
Kai

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