Re: Creating a code free RPG using Sable (video 13), by Ebon Sky Studios
Hi,
@number 362, pleased you enjoyed the latest video. Thanks for the words of support towards the project, your post comments are exactly why we built Sable as we know there are a wealth of talented individuals within the audio games community, not everyone can code and hopefully Sable gives those people the tools to turn their own ideas and stories into games we can all play and enjoy. So again, thanks for the comments from yourself and others who have posted similar comments or messages of support as these are all really appreciated from the whole team and can be really motivating to see people so excited about the project. As for your suggestion, that’s a really good idea, I don’t think it would be difficult to code in either but I think would be a powerful sable tool, I was thinking of something similar for abilities to disarm traps that the party members encounter in game. As ever I can’t promise it will make it into this version of Sable, but it’s definitely a good idea and something I’ll have a play around with. I think the biggest issue would be that of keeping track of which abilities/skills open which doors in case a creator decides to delete an ability which is linked with unlocking a specific door and therefore leaving that door inaccessible as its related ability/skill was deleted by the creator, but I don’t think this would be a huge issue just something I’d need to consider the best way of implementing to prevent users deleting an ability/skill in their game which affects doors that ability unlocks which have already been placed in game
Thanks for the idea
Paul
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