Re: unity and accessibility
@17
You and almost everyone else on here are too young to have been around for Audiogame Maker in 2008 or so (possibly as early as 2006--it's been too long for me to get dates right). We had a visual programming no-coding-required option that's exactly what Sable is trying to do and what people are hoping Unity is. And even though development of it stopped, if I recall because their office literally caught fire (and yes, it had enough resources to have offices), it still showed that such tools don't suddenly lead to an audiogaming boom.
Also it was the blind person equivalent of visual programming.
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