Re: Manamon 2: Impressions Thread
I could be wrong here, but it really seems like Aaron gets to a point in his games where he's sputtering along on fumes and has to bring it in for an abrupt landing before it dies completely. At least it seems like that in the manamon games. Manamon's postgame just feels like it was hastily thrown together. Manamon 2 sees you finishing the story and then collecting the last keys in rapid succession. I'd like to see one of these where you go through and collect all the keys and get little bits and pieces of the main story as you go. Then after you get all the keys or become the master or whatnot, the story opens up. The way it is now just kind of feels like little more than tying up loose ends.
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