Re: what do i need in an rpg engine?

@camlorn, that's, urm, actually quite underwhelming. Now I really want to sit down and work on something like this... I'm assuming that the map will always have it's default events and override them as the player enters the area? Thinking of storing events in a dictionary with map name as the key and event list as the value. Also considering storing objectives in code, just once, to see the results (story will be stored externally, of course).

I just thought of something: If there is an item on the map which is just there (think looting), won't I have to retain item lists as well?

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